The AI periodically spawns Depots that are the focal points of various AI anti-human countermeasures. While these can theoretically be a net benefit to the player, it takes a very long time for the reduction effect of taking a few analyzers to overcome the costs and the increases caused by other risk analyzers, so adding these is generally a boost to the AI. The speed and strength of these special waves is increased if the planet is not controlled by the AI, with a risk analyzer feeding the budget about ten times as quickly should it be in human hands. The human player may destroy them for a fixed +10 AI progress, or capture a planet with risk analyzer to cause it to reduce AI progress.Īfter 40 minutes into the game, the risk analyzer will begin allocating resources towards sending exogalactic strikeforces. Every hour, each risk analyzer on an AI occupied world will increase the AI Progress by 1, as they begin to correctly estimate the player. Throughout the galaxy, there are up to 10 risk analyzers. If you ask for a Moderate Random Faction then you might get a High Impact Faction at intensity 2, a low impact faction at difficulty 9 or a Medium impact faction at 5. A Medium Impact Faction at 6-8 is roughly equivalent to a High Impact faction at 3-5. A notorious example of this is AI_War_2:The_Scourge#How_to_play_against_the_Scourge. High Impact factions often require unique techniques or strategies from a player, and not using those can result in you losing the game. You will need to put a lot of effort into defeating them, and they have a real chance to do major damage to you. A Low Impact Faction at 8-10 is very roughly equivalent to a Medium Impact Faction at 2-4.Ī High Impact faction at 5 is "An 800 pound gorilla" in your game. Medium Factions sometimes require new strategies to deal with, and not knowing those strategies can cause problems especially at intensity >= 8. These can be roughly characterized thusly.Ī Low impact faction's baseline impact at 5 is "Flavour to your game" they are unlikely to be able to do severe damage to you even if ignored, even at intensity 8+.Ī Medium Impact faction at 5 is essentially "Another average player in your game" they are a faction you will need to put time and effort into defeating, and if ignored they can cause your empire severe problems. Impact is essentially a measure of how much time/effort will the player need in order to handle this faction. It is generally recommended not to add hostile DLC factions until you feel comfortable with the game.įirst, you should look at the Faction Impact statement in the Faction Description. Another important thing to note is that the factions in the DLCs are generally more complex and challenging than those of the base games. Keep in mind that all this advice is imprecise things like map type, ai type, your available ship lines, etc. Here are some basic tools for thinking about it. Understanding exactly how much impact a hostile faction will have when making choices in the Game Lobby can be challenging. If you are a strong player (able to beat a Moderate AI at 8+) then this advice may not really applicable, though it may still be interesting. This is an outline for how newer players should approach faction are balance when starting a new game. 6.3 Factions that will never have beacons:.6.2 Beacons that will sometimes appear:.
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